Could you guys add some sort of easy to use global random number generator to the Player.IO library? Essentially without being able to have static fields, you have to either pass around or create a new instance of Random each time you want to generate random numbers. The first isn't very practical and the second can lead to hard to catch bugs and weird behavior when you end up getting Random instances that are seeded the same and thus generate the same results.
Maybe I'm just missing an easy solution or looking at something wrong, but it seems like this could be a fairly common problem that many people would have.