Forum Multiplayer BigDB Proof of concept

Discussion and help relating to the PlayerIO Multiplayer API.

BigDB Proof of concept

Postby fox1980 » May 31st, 2010, 1:38 am

I was playing around with BigDB this weekend and i'm loving it. It's was hard to understand it's concept at first, since i have been using relational databases and SQL for years, but i think i'm getting the hang of it.

I put up a small demo on facebook, you can see it here:

http://apps.facebook.com/testmeoncenow/

If you get stuck at the "NetworkCommand" message for more than 10 seconds refresh the page. It's caused by the "code ran for too long" bug.
In this demo you can't see or talk to other players, but you can move the furniture around (just drag it), and it's position will be saved in the DB. Your character position will be saved too.

This demo was put together in less than 24h.
I used:

Flash Builder 4 (Flex framework IDE) : http://www.adobe.com/products/flashbuilder/
As3IsoLib (responsible for displaying almost everything you see on the screen) : http://code.google.com/p/as3isolib/
CasaLib (for bulk loading external assets) : http://casalib.org/
Greensock Tweenmax (for character movement) : http://www.greensock.com/tweenmax/
And of course PlayerIO (if you don't know the url there's something very wrong with you)
fox1980
 
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Re: BigDB Proof of concept

Postby Oliver » May 31st, 2010, 8:48 pm

Cool,

I'd love to see it with people walking around live, and objects also being transmitted between clients...

SmartFox sells something called openspaces (http://www.openspace-engine.com/), which is almost what you've got here... With a few added features you could sell this stuff.

- Oliver
User avatar
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Re: BigDB Proof of concept

Postby Henrik » June 1st, 2010, 1:48 pm

If you have any questions on how to use BigDB, just ask in the forum and we'll help you out. :)
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Re: BigDB Proof of concept

Postby fox1980 » June 1st, 2010, 11:49 pm

Oliver wrote:Cool,

I'd love to see it with people walking around live, and objects also being transmitted between clients...

SmartFox sells something called openspaces (http://www.openspace-engine.com/), which is almost what you've got here... With a few added features you could sell this stuff.

- Oliver


Done, you can now see other people, and if they move stuff around you can see that too. If you want to test you'll need either a friend, or 2 browsers and 2 facebook accounts otherwise it won't work.

I'm building this as a framework for a game i have in mind. I hadn't tough about making something similar to OpenSpace, thanks for the suggestion.
fox1980
 
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Joined: April 1st, 2010, 10:39 pm


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