Sometimes trying to connect to the player.io services returns this error :
Player unable to connect to player.io [Error #2048: Violação da área de segurança: http://www.ageofmerlin.com/soltris/Solt ... =288629639 não pode carregar dados de 77.66.63.116:443.]
In English it means something like
[Error #2048: Security error violation: http://www.ageofmerlin.com/soltris/Solt ... =288629639 could not load data from 77.66.63.116:443.]
Another thing that has been happening lately is code inside Timers not being executed at all. The admin panel error log shows something like this:
- Code: Select all
Code for event Timer ran for too long
826.8053ms. The maximum runtime is 100ms
at System.Net.UnsafeNclNativeMethods.WinHttp.WinHttpDetectAutoProxyConfigUrl(UInt32 autoDetectFlags, SafeGlobalFree& autoConfigUrl)
at System.Net.AutoWebProxyScriptEngine.SafeDetectAutoProxyUrl(UInt32 discoveryMethod)
at System.Net.AutoWebProxyScriptEngine.AutoDetector.DetectScriptLocation()
at System.Net.AutoWebProxyScriptEngine.EnsureEngineAvailable(Int32& syncStatus)
at System.Net.AutoWebProxyScriptEngine.GetProxies(Uri destination, Boolean returnFirstOnly, AutoWebProxyState& autoWebProxyState, Int32& syncStatus)
at System.Net.WebProxy.GetProxiesAuto(Uri destination, AutoWebProxyState& autoWebProxyState, Int32& syncStatus)
at System.Net.ProxyScriptChain.GetNextProxy(Uri& proxy)
at System.Net.ProxyChain.ProxyEnumerator.MoveNext()
at System.Net.ServicePointManager.FindServicePoint(Uri address, IWebProxy proxy, ProxyChain& chain, HttpAbortDelegate& abortDelegate, Int32& abortState)
at System.Net.HttpWebRequest.FindServicePoint(Boolean forceFind)
at System.Net.HttpWebRequest.BeginGetRequestStream(AsyncCallback callback, Object state)
at MyGame.GameCode.b__3()
My Timer code is pretty simple, it's just subtracting a variable so i'm not sure why it's taking so long to execute. Anyway 100ms limit seems way too low.