I'm trying to implement the secure login method using the auth field of PlayerIO.Connect. I followed the C# example and generated a hash based on a shared key and userid + ':' + unixtime. But somehow the server keeps returning a 'invalid/malformed' auth error.
I checked to see if the hash function was working properly, and it generated the exact same values from the C# example when I used the timestamp/key/userid presented there.
Is there something I'm missing here?