Forum Multiplayer Making a "matchmaking" button

Discussion and help relating to the PlayerIO Multiplayer API.

Re: Making a "matchmaking" button

Postby deckrdshaw » September 22nd, 2020, 7:55 pm

I first startup the dev server and connect two clients, all works as it should. Then if I disconnect the two clients (w/o restarting the dev server) and reconnect with 2 different clients, I can get the matchmaking room to find a random room id for the 2 players and disconnect them from the matchmaking room but for some reason neither of the clients receive the "Game Found" message, thus neither connect to the game room.
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Joined: September 22nd, 2020, 7:52 pm

Re: Making a "matchmaking" button

Postby kumarrohan81 » October 23rd, 2020, 10:32 am

I highly doubt you will run into the room issue you're talking about. Just generate the room number in the millions or go the semi more complicated route and design a class that comes up with a unique text string like "DE5fZ21BliAwqCa8". mobdro

Regards, tubemate
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Joined: October 23rd, 2020, 10:31 am

Re: Making a "matchmaking" button

Postby Mohitvermaji51 » December 8th, 2020, 11:34 am

Matchmaking is the process of matching two or more people together, usually for the purpose of marriage, mcdvoice mybkexperience
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Joined: December 8th, 2020, 11:32 am

Re: Making a "matchmaking" button

Postby rajputaman04 » February 11th, 2021, 3:25 pm

I have personally solved this before by having a matchmaking multiplayer room service. mx player for pc
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Joined: February 11th, 2021, 3:23 pm


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