by fox1980 » April 29th, 2010, 3:16 pm
by Benjaminsen » April 30th, 2010, 5:28 pm
by Oliver » May 7th, 2010, 3:10 pm
by fox1980 » May 7th, 2010, 3:19 pm
Code for event Timer ran for too long
826.8053ms. The maximum runtime is 100ms
at System.Net.UnsafeNclNativeMethods.WinHttp.WinHttpDetectAutoProxyConfigUrl(UInt32 autoDetectFlags, SafeGlobalFree& autoConfigUrl)
at System.Net.AutoWebProxyScriptEngine.SafeDetectAutoProxyUrl(UInt32 discoveryMethod)
at System.Net.AutoWebProxyScriptEngine.AutoDetector.DetectScriptLocation()
at System.Net.AutoWebProxyScriptEngine.EnsureEngineAvailable(Int32& syncStatus)
at System.Net.AutoWebProxyScriptEngine.GetProxies(Uri destination, Boolean returnFirstOnly, AutoWebProxyState& autoWebProxyState, Int32& syncStatus)
at System.Net.WebProxy.GetProxiesAuto(Uri destination, AutoWebProxyState& autoWebProxyState, Int32& syncStatus)
at System.Net.ProxyScriptChain.GetNextProxy(Uri& proxy)
at System.Net.ProxyChain.ProxyEnumerator.MoveNext()
at System.Net.ServicePointManager.FindServicePoint(Uri address, IWebProxy proxy, ProxyChain& chain, HttpAbortDelegate& abortDelegate, Int32& abortState)
at System.Net.HttpWebRequest.FindServicePoint(Boolean forceFind)
at System.Net.HttpWebRequest.BeginGetRequestStream(AsyncCallback callback, Object state)
at MyGame.GameCode.b__3()