Hi, guys, first of all thank you for this great service,
lately i have been studing deeply server side structures to create some particular multiplayer games,
but actually after all the research i have done i think i was just wasting my time becouse luckly with this service i can just concentrate on creating my games.
The first game i will do using Player.IO is an update of an old multiplayer game i made many many years ago. It still works, but it is old and slow, though it has already a big community and many paying players.
I was thinking to test the free version of player.io for now, but i need some answers to the following questions, TOOOOO MANY QUESTIONS:
1) What exactly means when you say: "Free version can only have 1 Connection Type (per game)" ?
2) How many games can be stored in a free account?
3) Is it against the TOS to create a different account for each game, or is it actually suggested?
4) Is it against the TOS to have the same game on 2 different accounts, using of course 2 different connections as it was 2 different servers?
5) What happens if i sell one of my games to a sponsor? Will it be transfered to an account created for the sponsor, where the sponsor menages the connection and the type of account?
6) What happens if i sell 2 or more licenses of the same game to different sponsors, and those sponsors want for the same game to have only theire own users playing (this question links to question 4)?
7) How many rooms can be created for each game?
8) I know that each room can not contain more than 45 users, but, is the lobby counted as a room or it has an exception to have more than 45 users inside chatting or doing other things?
9) On Nonoba MP-API i remember there was a weird problem to go back to the lobby where the user had to refresh the browser, has it been solved?
10) I have seen many examples on this site, but i need to see how will actually look a "Branded Player.IO" version of a game using the free packet, i need to understand exactly how the logo will appear, where will it go and how long will it stay on top of the screen. Do you guys have any example or even a short demostrating video? this is very important for me.
11) There is a big gap on max concurrent user between the free version and the plus version, is there in your plan to have a basic plan at a lower price for something like 1000 or 1500 concurrent players without being forced to buy the plus plan?
12) This question will actually sound weird because i know you guys, i have done many games with nonoba MP-API and i know you are a well known company with good founds, but after the problems i had with "GameJacket.com" i just want to be a little bit more carefull, so the question is: Am i sure my games will live forever with player.io (I actually need to be sure nothing bad happens to you within the next 3 or 4 years, lol)?
I know it is a lot of questions, i hope you have the time to answer to them.
Thank you again for all, you guys are great!