- Code: Select all
Debug.Log("pre-call");//successfully logged
try{
client.Multiplayer.CreateJoinRoom(<room name>,<room type>,false,null,null,delegate(Connection connection) {
Debug.Log("success");//never logged
initConn = connection;
initConn.OnMessage += InitHandler.handleMessage;
initConn.OnDisconnect += InitHandler.Disconnect;
},
delegate(PlayerIOError error) {
Debug.Log("error");//never logged
});
}catch(Exception e){
Debug.Log("exception");//never logged
}
Where do I go from here?