Forum Multiplayer [Solved] The URI prefix is not recognized

Discussion and help relating to the PlayerIO Multiplayer API.

[Solved] The URI prefix is not recognized

Postby batkins2 » May 28th, 2021, 2:42 pm

Hello,

Using Godot Mono v3.2.3 and the PlayerIO NuGet package, on connect I receive "The URI prefix is not recognized". This doesn't happen on my dev machine but on two other Windows 10 machines with a debug compiled copy. I get warnings about bcrypt.dll, I'm not sure if that is related. At a later point I can post the exception dump.

FIXED: Godot issue, missing data folder included with the exe.
Last edited by batkins2 on May 29th, 2021, 2:39 am, edited 1 time in total.
batkins2
 
Posts: 3
Joined: March 28th, 2021, 9:05 pm

Re: The URI prefix is not recognized

Postby batkins2 » May 29th, 2021, 12:27 am

Code: Select all
Unhandled Exception:
System.NotSupportedException: The URI prefix is not recognized.
  at System.Net.WebRequest.Create (System.Uri requestUri, System.Boolean useUriBase) [0x000ae] in <1b258c66af934287ab0304649d81ba79>:0
  at System.Net.WebRequest.Create (System.String requestUriString) [0x00014] in <1b258c66af934287ab0304649d81ba79>:0
  at PlayerIOClient.Internal.identifier246+identifier975.getRequest (System.Int32 method) [0x00019] in <df0da6480e8243feaa83663ffab2bab6>:0
  at PlayerIOClient.Internal.identifier246+identifier975.Call_[A,O,E] (System.Int32 method, A args, PlayerIOClient.Callback`1[T] success, PlayerIOClient.Callback`1[T] error) [0x0003c] in <df0da6480e8243feaa83663ffab2bab6>:0
  at PlayerIOClient.Internal.identifier246+identifier975.Call[A,O,E] (System.Int32 method, A args, PlayerIOClient.Callback`1[T] success, PlayerIOClient.Callback`1[T] error) [0x00000] in <df0da6480e8243feaa83663ffab2bab6>:0
  at PlayerIOClient.PlayerIO+ChannelMonitor.Call[A,O,E] (System.Int32 methodId, A args, PlayerIOClient.Callback`1[T] success, PlayerIOClient.Callback`1[T] error) [0x00015] in <df0da6480e8243feaa83663ffab2bab6>:0
  at PlayerIOClient.Internal.identifier246.Authenticate (System.String gameId, System.String connectionId, System.Collections.Generic.Dictionary`2[TKey,TValue] authenticationArguments, System.Collections.Generic.List`1[T] playerInsightSegments, System.String clientAPI, System.Collections.Generic.Dictionary`2[TKey,TValue] clientInfo, System.Collections.Generic.List`1[T] playCodes, PlayerIOClient.Callback`1[T] onSuccess, PlayerIOClient.Callback`1[T] onError) [0x00055] in <df0da6480e8243feaa83663ffab2bab6>:0
  at PlayerIOClient.PlayerIO+<>c__DisplayClass30_0.<Authenticate>b__0 () [0x000ad] in <df0da6480e8243feaa83663ffab2bab6>:0
  at PlayerIOClient.PlayerIO.ensureInitialized (PlayerIOClient.Callback callback) [0x00000] in <df0da6480e8243feaa83663ffab2bab6>:0
  at PlayerIOClient.PlayerIO.Authenticate (System.String gameId, System.String connectionId, System.Collections.Generic.Dictionary`2[TKey,TValue] authenticationArguments, System.String[] playerInsightSegments, PlayerIOClient.Callback`1[T] successCallback, PlayerIOClient.Callback`1[T] errorCallback) [0x00005] in <df0da6480e8243feaa83663ffab2bab6>:0
  at PlayerIOClient.PlayerIO.Authenticate (System.String gameId, System.String connectionId, System.Collections.Generic.Dictionary`2[TKey,TValue] authenticationArguments, System.String[] playerInsightSegments, PlayerIOClient.Callback`1[T] successCallback) [0x00005] in <df0da6480e8243feaa83663ffab2bab6>:0
  at GameServer.connect () [0x00021] in <6cc22b8633cd4925b3f5c7f06c9e73cb>:0
  at GameServer._Ready () [0x000c8] in <6cc22b8633cd4925b3f5c7f06c9e73cb>:0
batkins2
 
Posts: 3
Joined: March 28th, 2021, 9:05 pm

Re: [Solved] The URI prefix is not recognized

Postby ashleylose07 » July 27th, 2021, 10:44 am

Thanks for the clarification. teatv e sadhana tg
ashleylose07
 
Posts: 1
Joined: July 27th, 2021, 10:42 am

Re: [Solved] The URI prefix is not recognized

Postby rizarefaldi » August 22nd, 2021, 2:45 am

batkins2 wrote:Hello,

Using Godot Mono v3.2.3 and the PlayerIO NuGet package, on connect I receive "The URI prefix is not recognized". This doesn't happen on my dev machine but on two other Windows 10 machines with a debug compiled copy cara install ulang windows 10
I get warnings about bcrypt.dll, I'm not sure if that is related. At a later point I can post the exception dump.

FIXED: Godot issue, missing data folder included with the exe.


hello batkins2, i got the same issue right now. Can you share how to fix this?
rizarefaldi
 
Posts: 1
Joined: August 2nd, 2021, 7:45 am


Return to Multiplayer



cron