Forum Multiplayer PlayerIO is a blessing and a curse

Discussion and help relating to the PlayerIO Multiplayer API.

PlayerIO is a blessing and a curse

Postby pelskein » April 25th, 2020, 2:58 pm

As the title says, this site is both a blessing and a curse. It simplifies so much, makes things clean and straight forward. I love it.

Problem? Player limit per room.

In real time multiplayer games like what I'm creating, I am trying to create a chat room that handles all chat throughout the game and sends messages to all players, so that they may communicate between liteblue game rooms. While I understand the reason behind the limitation, something as simple as a chat room wouldn't effect much would it?

Perhaps there is a way something can be implemented to handle chat & other things globally?

Cheers,
pelskein
 
Posts: 1
Joined: April 25th, 2020, 2:57 pm

Re: PlayerIO is a blessing and a curse

Postby Emalton » August 1st, 2020, 3:34 pm

If you purchase your own multiplayer cluster through PlayerIO, then you're able to increase the player limit per room on that cluster.
Emalton
 
Posts: 73
Joined: June 28th, 2013, 3:49 am


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