Forum Multiplayer PlayerObjects access

Discussion and help relating to the PlayerIO Multiplayer API.

PlayerObjects access

Postby Redington » August 30th, 2019, 8:20 pm

Hello everyone,,
Just a small question about how to limit access to PlayerObjects.

What I want is to create and modify PlayerObjects in the server,
and being able to load them by index on the client to implement a simple ladder.
The client should not be able to modify any PlayerObject including his own.

The server has full-access to any object right?

I think I get it but I wanted to check.

Thanks.
Last edited by Redington on September 3rd, 2019, 12:57 pm, edited 1 time in total.
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Re: PlayerObjects access

Postby ruzippizur » August 31st, 2019, 12:14 am

Yes. You just code any Playerobjects changes to your server code. Client only retrieves information.

https://playerio.com/documentation/refe ... rary.bigdb
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