Hi,
I am using Unity for the client.
OnDisconnect doesn't get called when the client loses the connection to internet. For example if the WIFI connection is lost.
Is this a known bug?
by LorenzGames » January 3rd, 2017, 9:23 am
by LorenzGames » January 14th, 2017, 10:53 pm
by Henrik » January 17th, 2017, 7:10 am
by LorenzGames » January 17th, 2017, 8:41 am
Henrik wrote:Hey,
Which version of Unity are you using, and on what platforms are you seeing this behaviour?
What happens if you try to send a message when you know the network has been lost?
If it's a mobile device, is it switching to mobile internet when you switch off the wifi?
by LorenzGames » January 28th, 2017, 9:43 am
by Henrik » February 2nd, 2017, 11:35 pm
by LorenzGames » February 19th, 2017, 6:49 am
by Henrik » February 22nd, 2017, 10:55 pm
by LorenzGames » February 23rd, 2017, 7:25 pm
by Henrik » February 24th, 2017, 2:09 am