Hello,
I have to do the online multiplayer gaming of a Trivial game for iOS and Android in Unity3D and I was wondering if Player.io could be useful in this case.
The online multiplayer is turn-based (asynchronous) not real time, and it would work this way:
- Player A throws dice
- Goes to the selected position set by the game and answers the question, if it fails, turn goes to Player B
- Player B throws the dice... etc
There would be up to 4 players in the game. By the way, I work on MAC.
Thanks in advance!!