I'm literally just starting with playerIO and have downloaded the PlayerIO development package. Aim is to add multi-player turn based functionality to replace my GameCenter code (need cross platform now). While i've read the Docs and BigDB and Multiplayer Classes seem straightforward, I want to avoid any major mistakes in simply getting going.
I'm assuming that the all the Client side code is easily run in any Unity project so long as PlayerIOClient is imported into Unity as an Asset. (contains the PlayerIOUnity3DClient files). That seems simple enough.
However, the Server side: Since I think it has to be built using Visual Studio am I correct in assuming I will either have to;
(a) Get a PC to Build the ServerSide code
or
(b) run some of the Mac Virtual PC Software and then follow (a)
Can Monodevelop be used in any way or does it have to be Visual Studio (C# edition)?
It would be good to get a clear list for Starting up player.IO for Unity (as opposed to Flash), particuarly any peculiarities of being on a Mac (because I'm creating an iOS product 1st and android secondly)
Cheers, Stuart