However, if i look in my Chrome Developer Tools, i can see that all content sent from Clients calls are not encrypted in the response.
I know that external user's cant read in the packet, but the current player can see its returned data from Debug Tools.
On the other side, i see that if i do my stuff from Multiplayer Server calls and then return the values, it seem that the content is encrypted, maybe in a Base64 String ? (I don't know).
Is there any way to hide the returned values from Client calls (like Payvault Refresh for exemple) ?
If not, do you think my only way is to manage to call all theses things from ServerSide and manage this my self...And maybe adding some extra encryption logic of course.
The goal is to have only encrypted response, even in SSL, so it would be more difficult to know what the game is actually sending.
Thank you in advance !