Hi
I'm using unity for my front end and I'm try to add the IN APP BILLING service from Google Store.
I'm using the plugin from unity service IN-APP PURCHASING and the code is in c#
when a purchase happen the IN-APP PURCHASING is calling the method bellow
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
on the parameter args there is this information: args.purchasedProduct.receipt
and I have the key from the google store:
with this information a dictionary is created
info.Add("inapp_signed_data", args.purchasedProduct.receipt);
info.Add("inapp_signature","MY KEY FROM GOOGLE STORE");
and the follow call is done:
_client.PayVault.UseBuyInfo("googleplayv2", info, successPayVault, failurePayVault);
the result:
InvalidPurchageArguments: invalid "inapp_signature", does match "innap_signed_data"
any help?