Forum PayVault Moving from Facebook Credits to local currency pricing

Discussion and help relating to the PlayerIO payment solution, PayVault.

Moving from Facebook Credits to local currency pricing

Postby playzio » April 19th, 2013, 11:57 am

Hi,

Do you guys have any plan to support this transition? We are using Facebook Credits through PlayerIO.

Thanks.
playzio
Paid Member
 
Posts: 20
Joined: January 29th, 2013, 12:19 pm

Re: Moving from Facebook Credits to local currency pricing

Postby Henrik » April 19th, 2013, 5:43 pm

The way we understand what Facebook is saying, is that payment popups on Facebook will display prices in local currency of the user, instead of Facebook Credits. But there are no technical changes, and no mechanism so far for specifying localized prices that we have found.

Unless that changes, there's not much to support on our end. :-)
Henrik
.IO
 
Posts: 1832
Joined: January 4th, 2010, 1:53 pm

Re: Moving from Facebook Credits to local currency pricing

Postby everybodydraws » June 18th, 2013, 6:05 pm

POSTED AS A NEW QUESTION HERE:
payvault/facebook-payvault-in-local-currency-t34919

Hi

I was getting an error when making a purchase in facebook via payvault:

"App Cannot Accept Payments: The app you are using cannot accept payments at this time. You have not been charged for this transaction."

Then, in the advanced properties of the application I disabled "Local Currency Payments Breaking Changes:" which was enabled by default and the purchase went fine but in facebook credits.

I found this documentation,

https://developers.facebook.com/docs/howtos/payments/

Does player IO complies with the new procedure?

I found that the product_url has no documentation:

post5922?hilit=product_url#p5922

If this is what changed, would it be possible for player io to update the documentation acordingly?

Regards
everybodydraws
 
Posts: 7
Joined: September 5th, 2012, 2:33 am


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