Forum PayVault buying/registering

Discussion and help relating to the PlayerIO payment solution, PayVault.

buying/registering

Postby carsonmorton » March 26th, 2013, 10:24 pm

I don't want free players to actually have a registered player account. basically I want buyers to purchasing the full version of the game as they register. is this possible?
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Re: buying/registering

Postby Henrik » March 27th, 2013, 11:37 am

Players have to have a unique Player.IO user before they can purchase things, but if you use QuickConnect for Facebook or Kongregate, they don't have to register, they just get one automatically.

But if you're using QuickConnect for SimpleUsers, they have to register first, and then you can start a PayVault transaction of some sort.

For free players, you can make a "Play as Guest" option which simply uses Connect instead of QuickConnect.
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Re: buying/registering

Postby carsonmorton » March 27th, 2013, 6:04 pm

Am I limited on the number of registered users I can have?

If I don't specifically save a playerObject, does it count towards my bigDB limit?

if no to both these questions, then I would be ok with them making the "upgrade" purchase after the registration.
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Re: buying/registering

Postby Henrik » March 27th, 2013, 7:21 pm

carsonmorton wrote:Am I limited on the number of registered users I can have?

If I don't specifically save a playerObject, does it count towards my bigDB limit?

No, and no. :-)
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Re: buying/registering

Postby carsonmorton » March 28th, 2013, 8:37 pm

awesome :D
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