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Discussion and help relating to the PlayerIO payment solution, PayVault.

PayVault security questions

Postby paala2 » March 5th, 2013, 3:29 pm

Hello,
I have some questions regarding payvault security.
1. the only way to implement payvault in your game is via client like in this linkhttp://playerio.com/documentation/payvault/provider/paypal:? No serverside.
2. this is secured because if someone hacks your game he can only modify the coin amount he wished to purchase, but this is set up by me in the payvault interface so he can't get 1000000 coins for 0.01 $?
Thanks.
paala2
 
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Re: PayVault security questions

Postby Henrik » March 5th, 2013, 4:36 pm

You can do the calls to GetBuyCoinsInfo() or GetBuyDirectInfo() serverside, and then pass the results back out to the client through Messages, but there's no reason to do that, it's just gonna waste bandwidth and not be any more or less secure.

Yes, PayVault is completely secure. All purchases are verified through server-to-server communication between Player.IO and the payment provider. If players try to modify the data that's passing through the client, it's just going to fail for them.
Henrik
.IO
 
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