I'm building my first multiplayer game for the Epic contest that sells virtual goods and there are some unclear things to me
The game is a puzzle casual game, where 2 random people compete against each other to score the highest score
I can compare the game to Angry Birds, as we sell power-ups that are not necessary, but greatly help the players if they use them, especially since it's a synchronios PvP
We sell power-ups in bundles of 10
The cheapest bundle costs $1.80 and the most expensive is $3.80
Question 1:
Kongregate says to start pricing high, and lower it if it's the case.Are my power-ups too cheap, and should I increase their prices?
Will users have a problem spending $5 on 10 of the best powerups the game has to offer?
Question 2:
Players can also upgrade some permanent skills to further aid them during the game, and those can only be gained by leveling up.(One upgrade per level)
Should we offer an alternative way to upgrade, by buying them with real money, or will the other players feel cheated?
Upgrades only aid the game play, they don't affect the opponent (you gain more experience, or you need lest energy to cast spells)
Question 3:
We now only have a single currency, so even unpaying players can buy power-ups (although the gaining is slow)
We plan to add aesthetics items too.Should we then add a second currency, or will the single currency suffice?
_______________________________________________________________________________________________
Regarding question 1, we actually have a coin shop where we sell coin bundles, so we basically sell items between $2-$100
This means, the player will not actually see the dollar value of their powerups price.They'll see a coin price.
They can obviously calculate how much they spend per bundle, but I think I have an advantage if I display the coin price and not the dollar price directly