Hi,
I am adopting a microtransaction model for my RTS game for the Epic Flash Game Contest, so I would like to ask how much is "reasonable" to price stuff in the game.
I am considering selling units such as tanks and Infantry for a price. Players can build them in the game anyway, but ideally, they would take such a long time to build that some people would rather buy them off the shelf anyway.And I will also offer inGame money for real money. In the future, maybe I could sell "exclusives" such as unique units and superweapons, but I havent quite the time to put those in yet =p.
Right now, here is what I have;
Infantry are sold at 100 soldiers per army. To build a squad of 5 soldiers normally takes 30s, and cost $500 of inGame money. Selling rate: $1 per 100 infantry.
Tanks are sold at 10 per army. To build each tank takes about 1min 30s, and cost $1500 of ingame money. Selling rate: $1 per 10 tanks.
In Game money: $20000 of inGame money cost $1 to buy. To earn about $20000 in the game, a typical player has to wait for 30mins.
Point me in the right direction plz Too cheap, too expensive?