Does anyone here have any experience with BigPoint? Supposedly it has a ton of players and many indie game developers are choosing to port to BigPoint over Facebook.
Also, I am trying to see if I can integrate my game's PlayerIO stuff with the BigPoint API. Has anyone else tried this? Specifically I would like to make a BigPoint version of my game which uses their Payment System, but PlayerIO's PayVault as much as possible.
Thanks,
Shawn