Hello I have spent the last weeks exploring all of player.io, I read the turorial, dissected most docs refs and the examples given. The most interesting of all for me is the seedlings example however I noticed that its not using the prefered server-based code on Csharp for making the game "secured" and room based multiplayer. In fact they seem pretty different and I cannot seem to pinpoint in the seedlings example how the client achieves secured BigDB access ; it seems to be using the databaseObject actionscript class which is called in the game.as main file ? Could anyone explain this in detail ?
Is there anyway to easily "adapt" the seedlings example in a multiplayer scenario ?
What I really need to know is should I start from scratch and try to fit in all of the neat seedlings features one by one or modify the seedlings example with multiplayer functions ? Then only use "server side operations" pertaining to game logic and leave the rest (invites and graph API) to the client ?
Do you get what I mean ? I am sorry if my syntax isn't so good I am not speaking english natively