Forum GameFS GameFS without client (UNITY)

Discussion and help relating to the PlayerIO game asset hosting and CDN solution, GameFS.

GameFS without client (UNITY)

Postby zhapness » August 10th, 2014, 12:59 am

Hi

I need to access GameFS for settings and language files, but without connecting as a user.
Through the documentation it seems possible https://gamesnet.yahoo.com/documentatio ... es/gamefs/

But I get:
"PlayerIOClient.PlayerIO does not contain a definition of gameFS"

Is it possible in Unity?

Thanks!
zhapness
Paid Member
 
Posts: 6
Joined: October 12th, 2012, 10:01 am

Re: GameFS without client (UNITY)

Postby Henrik » August 10th, 2014, 7:12 am

Each file has a permanent public URL that you can use as well. If you double-click a file with an unknown extension (i.e. not .txt or .swf) you'll get to see a page showing it.

(Yes, we should fix it so that you can easily get that page for all files...)
Henrik
.IO
 
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Joined: January 4th, 2010, 1:53 pm


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