by mfranzs » September 11th, 2010, 12:46 am
by Henrik » September 11th, 2010, 12:38 pm
by mfranzs » September 11th, 2010, 2:13 pm
by Henrik » September 13th, 2010, 8:32 am
loadMyPlayerObject(function(obj:DatabaseObject):void{
obj.Kills = 47;
obj.LevelsWon[12] = true;
obj.save(); //Save changes
});