Forum QuickConnect Unity WebGL (HTML5) Build

Discussion and help relating to PlayerIO's QuickConnect feature, including Facebook Connect and Kongregate Connect.

Unity WebGL (HTML5) Build

Postby SoftalexGames » May 18th, 2015, 9:09 pm

When I build my game for WebGL platform in Unity3D I can not connect to server.
In this case "QuickConnect.SimpleConnect" do not make any callbacks, neither "successCallback" nor "errorCallback".

Development Server and Client are running at same computer.
Builds for any other platform work flawlessly.

Does anyone have successful experience of using QuickConnect in WebGL Unity3D builds?
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Re: Unity WebGL (HTML5) Build

Postby MMOInteractive » March 23rd, 2016, 11:54 am

Last I looked WebGL doesn't yet support networking.
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Re: Unity WebGL (HTML5) Build

Postby ChristianD » September 6th, 2016, 6:56 pm

The PlayerIO Unity3D SDK now supports WebGL builds in Unity3D:

https://playerio.com/news/8-support-for ... bgl-builds
Christian
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Re: Unity WebGL (HTML5) Build

Postby yailenko » September 22nd, 2016, 8:43 am

Christian, this is great news! Thanks.

Do you have any estimates on Multiplayer functionality for WebGL? We have an asynchronous game and in order to port it to WebGL we don't need a full real-time multiplayer support, just the ability to send some verification data between the client and server.
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Re: Unity WebGL (HTML5) Build

Postby jackj0nes » October 27th, 2016, 11:45 am

Hi

It would be great to have the Multiplayer working in WebGL for a game that we are currently developing.

Cheers
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Re: Unity WebGL (HTML5) Build

Postby yailenko » January 19th, 2017, 6:40 am

Any news on Multiplayer functionality for WebGL?
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Re: Unity WebGL (HTML5) Build

Postby Henrik » April 21st, 2017, 1:05 pm

Using the newly released PlayerIO JavaScript client library, it should be possible to get multiplayer functionality in your Unity WebGL game, but you would have to use the Unity external call interface to send messages between the game and the browser page.
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Re: Unity WebGL (HTML5) Build

Postby Henrik » June 15th, 2017, 11:56 pm

Multiplayer support for Unity WebGL is now available: https://playerio.com/news/15-multiplaye ... bgl-builds
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