Hello,
I'm working on a game using player.io but I have some issues at work where the connect methods fail because player.io doesn't seem to work with proxies.
If I were writing a .Net application it could try to use the app.config and tell it to use the default credentials but I see no way to do this in Unity.
I've also seen players complaining on Steam about this (the name of the error was there so I figured out the games used player.io).
Seeing as it's a rather important issue which can be solved rather easily, are there any plans for this update?
Regards,
Lorin