Forum QuickConnect Login Queues

Discussion and help relating to PlayerIO's QuickConnect feature, including Facebook Connect and Kongregate Connect.

Login Queues

Postby Teonnyn » April 7th, 2013, 3:33 pm

I noticed a small bug when demonstrating a game alpha this week. When two or more players log in at the exact same time, it will create duplicate "ghost" players that aren't being controlled by anyone, showing at least one ID of one of the players who logged in. To be able to handle that in the future, I want to create a artificial login queue, of just a couple seconds that wouldn't really be noticed. What would be the best way to handle that, server or client-side? My game client is being written in Actionscript 3.
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