Forum QuickConnect Kongregate QuickConnect saving player variables

Discussion and help relating to PlayerIO's QuickConnect feature, including Facebook Connect and Kongregate Connect.

Kongregate QuickConnect saving player variables

Postby khanahmed_95@hotmail.com » April 12th, 2012, 2:54 am

how can i save player stats when i connect to kongregate. Can i even do that?? do i have to use bigDB. then y use quickconnect??
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Re: Kongregate QuickConnect saving player variables

Postby Henrik » April 12th, 2012, 9:26 am

QuickConnect is an authentication service. It allows Kongregate users to just play your game and have an identity without having to register specifically for your game, or keep a username/password for your game. It does nothing but that.

So if you want to store data about your players, you have to use BigDB, because BigDB is a storage service that allows you to store data for your game and for individual users. We recommend you use the PlayerObject convenience methods if you just quickly want to store a little bit of data for each user:

http://playerio.com/documentation/bigdb/playerobject
Henrik
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Re: Kongregate QuickConnect saving player variables

Postby khanahmed_95@hotmail.com » April 14th, 2012, 5:28 pm

oh kk thanx.
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