by wildbunny » April 7th, 2011, 10:33 am
by Benjaminsen » April 7th, 2011, 12:10 pm
by wildbunny » April 7th, 2011, 12:14 pm
Benjaminsen wrote:The multiplayer server always has 100% access to everything as it's a trusted resource.
by Benjaminsen » April 7th, 2011, 12:24 pm
by wildbunny » April 7th, 2011, 12:49 pm
Benjaminsen wrote:I suggest you read the documentation on connections: http://playerio.com/documentation/connections
For all players that connect you define what connection type is used, either from the QuickConnect admin interface or the API call itself.
Full creator rights means that the user who created an object can modify, save, delete etc the object regardless of the access properties on the connection.
by Benjaminsen » April 7th, 2011, 1:03 pm
wildbunny wrote:And you still didn't answer my question about client/sever access - does the 'public' connection represent access from the client?
Benjaminsen wrote:For all players that connect you define what connection type is used, either from the QuickConnect admin interface or the API call itself.
by wildbunny » April 7th, 2011, 1:15 pm
by Benjaminsen » April 7th, 2011, 1:24 pm
by wildbunny » April 7th, 2011, 1:56 pm
by Benjaminsen » April 7th, 2011, 2:03 pm
wildbunny wrote:Perfect
And so, if i just had 'Load by keys' and 'Load by indexes' checked the client would have full read only access?
Cheers, Paul.
by cjcenizal » April 7th, 2011, 5:20 pm
by Henrik » April 8th, 2011, 1:24 am
cjcenizal wrote:And perhaps in the BigDB table interface, there could be small notes beneath the Access Rights panel, describing what each one does?
cjcenizal wrote:Lastly, the BigDB table interface has a link on the right side which says "For more information about setting up BigDB tables, please check out the documentation section. BigDB Setup »". It goes to http://playerio.com/documentation/bigdb/setup, which is a broken link.
by cjcenizal » April 8th, 2011, 2:03 am
by jasonMcIntosh » April 8th, 2011, 4:27 am
cjcenizal wrote:Ahh, the tooltips are good. Didn't notice those!
by FulaFisken » April 12th, 2011, 11:00 am
by Oliver » April 15th, 2011, 12:44 pm
by FulaFisken » April 18th, 2011, 11:22 am
Oliver wrote:If you want the client to only have read access, just only check the Load checkboxes.
by Oliver » April 19th, 2011, 11:11 am
by FulaFisken » April 19th, 2011, 11:48 am
by Oliver » April 19th, 2011, 12:55 pm