This seems very odd to me. When I look at a table I have via the list of BigDB tables in My Games, there is a boolean variable that shows as false, but in the code I use to set it (on the server), Console.WriteLine shows it as true, and when my game loads it, it traces as true. So really it only appears as though it's false when looking at the table, but wherever it's really saved it's true.
Anyone else notice this?