- Code: Select all
string ID = "1.2.3";
obj.Set(ID, "whatever");
it ends up creating nested objects. So, for this example I would get a database object named "1", having a nested object named "2", which in turn has a property named "3" that finally contains the value. But what I would like to have is only one root property with the name "1.2.3".
Is it possible to tell PlayerIO to 'Set' from code a property with the name containing dots, without making it a nested object?
Thanks!