Forum BigDB BigDB failing on create of 213764 byte object

Discussion and help relating to the PlayerIO database solution, BigDB.

BigDB failing on create of 213764 byte object

Postby robertflesch » April 1st, 2015, 10:49 pm

I can save smaller objects to BigDB. But as soon as I try to save this object of size 213764 bytes I get a create fail.
[PlayerIOError] Error #2032: Stream Error. URL: http://api.playerio.com/api/82
which resolves to "DThe method CreateObjects can only be called when connected to a game"
I AM still connected to the game, I can make other creates and saves, just this one fails.
I am on a FAST Comcast connection 36 Mbps down, and 12Mbps up.

Henrik has stated in the past the up size that BigDB can store objects up to 500k.
This problem is a CRITICAL problem for me.
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Re: BigDB failing on create of 213764 byte object

Postby Guillaume » April 3rd, 2015, 1:23 pm

Are you using BigDB from Client side or from Server code ?
Do you have the same behavior if you test on both side the same scenario ?
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Re: BigDB failing on create of 213764 byte object

Postby robertflesch » April 6th, 2015, 8:49 pm

I am using it on the client side. It might behave better from the server side, but that would require significant amounts of architecture changes. They say "500k", I expect 500K regardless.
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Re: BigDB failing on create of 213764 byte object

Postby robertflesch » April 8th, 2015, 3:28 pm

Can someone from PlayerIO address this issue please.
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Re: BigDB failing on create of 213764 byte object

Postby robertflesch » May 9th, 2015, 5:58 am

Thanks for fixing this guys!

I can now upload 500k in 400 milliseconds, as opposed to timing out in 30 seconds.

Much apprecaited

bob
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