I've just had a crash in the Player IO Unity client, which I've haven't seen before. Is there anything which can be done to track down what's caused this?
PlayerIOClient.Internal.MPB.identifier973+identifier977: InvalidWireType
at PlayerIOClient.Internal.MPB.identifier964.SkipField (UInt32 tag) [0x00000] in <filename unknown>:0
at PlayerIOClient.Internal.MPB.identifier978.Skip (Int32 fieldNumber, identifier958 wireType) [0x00000] in <filename unknown>:0
at PlayerIOClient.Internal.identifier76+identifier100.Deserialize (PlayerIOClient.Internal.MPB.identifier978 reader) [0x00000] in <filename unknown>:0
at PlayerIOClient.Internal.MPB.identifier981.Deserialize (System.IO.Stream stream, identifier954 instance) [0x00000] in <filename unknown>:0
at PlayerIOClient.Internal.MPB.identifier981.Deserialize[identifier100] (System.IO.Stream stream) [0x00000] in <filename unknown>:0
at PlayerIOClient.Internal.identifier76.GetError[PlayerIOError] (System.IO.Stream errorStream) [0x00000] in <filename unknown>:0
at PlayerIOClient.Internal.identifier76+identifier725+identifier727[PlayerIOClient.Internal.identifier76+identifier234,PlayerIOClient.Internal.identifier76+identifier244,PlayerIOClient.PlayerIOError].MoveNext () [0x00000] in <filename unknown>:0