Forum BigDB Problem with Save() and many properties

Discussion and help relating to the PlayerIO database solution, BigDB.

Problem with Save() and many properties

Postby complexitydesigns » May 17th, 2014, 11:37 pm

I have a database object with 5000+ properties, all ints. (Saving worked fine when it was below like 4000)
It's not a huge object, ~70kb
At most like 100 properties are changed and the database object is then saved, usually only 2 properties are changed.

A large majority of the time I get a Code for event PlayerIOData failed error with details like this

Aborting thread 125 because it ran external code for 709 ms, used the cpu for 717 ms and took 709 ms in total.
If this happens the error callback is not called.

Ill be altering my code to work with a couple of arrays instead and I am guessing that will work fine, but is there something going on behind the scenes that shouldn't be?
complexitydesigns
 
Posts: 2
Joined: June 2nd, 2013, 2:00 am

Re: Problem with Save() and many properties

Postby SmallJoker » June 7th, 2014, 12:27 pm

Hello,

After a while I loked how my game runs - and it was dead.
Reason: Code for event GotMessage failed (same information as in first thread)
In january, it worked fine but somewhen it started thrwing those errors (With the same game code!) and it as no longer playable.
I can not detect the source of this error because there are soo much, very totaly informative error logs! *COUGH*
SmallJoker
 
Posts: 50
Joined: March 28th, 2012, 12:22 pm


Return to BigDB



cron