I have a database object with 5000+ properties, all ints. (Saving worked fine when it was below like 4000)
It's not a huge object, ~70kb
At most like 100 properties are changed and the database object is then saved, usually only 2 properties are changed.
A large majority of the time I get a Code for event PlayerIOData failed error with details like this
Aborting thread 125 because it ran external code for 709 ms, used the cpu for 717 ms and took 709 ms in total.
If this happens the error callback is not called.
Ill be altering my code to work with a couple of arrays instead and I am guessing that will work fine, but is there something going on behind the scenes that shouldn't be?