Hi,
I'm wondering if there's a way to ask playerIO if a DatabaseObject has changed on the server and hence needs fetching again? I'd rather avoid fetching the full object, which is of reasonable size, regularly.
One option I've thought of is to forcibly modify a parameter in the object and save which should just update the changed parameter and report stale object if the database had changed. However this will cause unnecessary changes to the object making the chances of it having changed more likely.
Andrew