This does not really bother me, but never the less is interesting data...
our game client send relatively often some kilobytes of map to save, plus a lot of more data during the game life. In one day we have like 70mb of data send and received. However we got 1.2gigabte of web service traffic. Compared to the amount of data we send from the client, the web service traffic looks huge to me.
What is exactly this web service traffic?
P.S.: if it includes data sent and received by the webservices, than it could be all right.