Forum BigDB BigDB and Logging

Discussion and help relating to the PlayerIO database solution, BigDB.

BigDB and Logging

Postby sebas77 » August 12th, 2013, 10:47 am

Hi,

We need to log all the purchases made in game and since we need to manage the soft currency purchases on our own...I wonder if BigDB can be a solution or at least a temporary solution to log and record the purchases. My question is: can BigDB handle a large amount of objects in a table? However because of the price plan limits, it sounds to me that an external SQL DB would be the best solution. Any advice?
sebas77
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Re: BigDB and Logging

Postby Henrik » August 13th, 2013, 6:37 am

Are you already using the managed inventory and currency of PayVault for something else, and you want this on top of that?
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Re: BigDB and Logging

Postby sebas77 » August 13th, 2013, 10:19 am

Henrik wrote:Are you already using the managed inventory and currency of PayVault for something else, and you want this on top of that?


yes, we are using payvault for the hard currency, but we are not using the managed inventory because the users can buy the same items both with soft and hard currency.
sebas77
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Re: BigDB and Logging

Postby Henrik » August 13th, 2013, 9:31 pm

You can use the Give method in PayVault to make serverside code that will consume your soft currency and reward the user with an item. That should be secure, and you can then allow client-side Buy calls that are secure as well.
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Re: BigDB and Logging

Postby sebas77 » August 14th, 2013, 10:04 am

Henrik wrote:You can use the Give method in PayVault to make serverside code that will consume your soft currency and reward the user with an item. That should be secure, and you can then allow client-side Buy calls that are secure as well.


not too bad
sebas77
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Re: BigDB and Logging

Postby sebas77 » August 14th, 2013, 10:20 am

however, how can I log the cost of a given item?
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