Has anyone figured out a workaround to do cronjobs using PlayerIO's framework yet?
I was thinking of using multiplayer code and a nextUpdate value stored in bigDB to do the work but I don't see a way for us to be certain that the multiplayer code will be running at that exact moment that I want the cron job to run.
Furthermore if there are multiple rooms running the same multiplayer code, there's going to be a race condition and/or the cronjob might be executed multiple times.
One alternative is to trigger it manually, but that defeats the purpose of having a cronjob.
Anyone has a good alternative?