Error saving object PlayerIO.GameLibrary.PlayerIOError: The underlying connection was closed: An unexpected error occurred on a receive.
Error loading player object PlayerIO.GameLibrary.PlayerIOError: The remote server returned an error: (500) Internal Server Error.
Error saving object PlayerIO.GameLibrary.PlayerIOError: InvalidWireType
Error saving player object PlayerIO.GameLibrary.PlayerIOError: An unexpected error occured inside the Player.IO webservice. Please try again.
i've got lots error like this on this several days, many player complaint about their stat (BigDb) not saved properly.
Could anyone tell what those error means and how to solve? Seems big db get unstable state since you guys incresing data capacity on server side?