Hi All,
I have a world that I need to keep persistent between the room closing and opening again. So in GameClosed() I need to save off all the objects into BigDB.
Now..this could be as many 80 objects...so my question is...is it ok to issue 80 DatabaseObject.Save() calls from within BigDB or is there a limit to how many calls can be operating concurrently? If there is...then what is the best way to persist this many objects to the database when the game closes?
Thx
Gary