Hito all, i have another noob question:
in the function GameStarted(), i put PreloadPlayerObjects = true;
now where this "PlayerObject" is loaded?
how i do to modify the properties in it?
example in each PlayerObject of each player, i have a property called "speed", that is an integer, and has value 20.
i simply want that when a player join the room, the serverside read the value of "speed" in his PlayerObject... then modify the value with a simple +1, and save the new value in his PlayerObject.... How i do it??
Best regards