Hi. I'm creating a game the will consist of a table for puzzles. I'll have a new puzzle everyday. I wish to save the state of a user's current puzzle in the player object. I also want to use Player Vault so the user can buy solutions to clues in the puzzle. This is pretty straight-forward (in concept, anyway). I am using a Flash obfuscation program already, but now want to take the next step and integrate with the Player.IO APIs.
So it looks like it's best to make generic named client function calls to the server and have the #C code actually do the dirty work...making Flash as dumb a client as possible. So if I set up the DEV server example that was part of the Player.IO development download, I should be able to get things set up? Will this allow me to use a Public AND a Dev DB connection or do I need to upgrade my price package to "Plus" first?