I have a few general questions about Resource usage!
I would like to know what are some reasonable targets for Resource usage, Bandwidth and Storage for games.
I know, all games are different but still generally speaking, it would be nice to know what to "shoot for" in terms of PlayerIO resource usage.
For instance:
1) Social Games: think farmville, no multiplayer interaction, but a LOT of items stored under the User's PlayerObject. ( Storage intensive )
2) MultiPlayer: probably not that much personal stuff saved, but the bandwidth would be higher as due to interaction between players and the server. ( bandwidth intensive)
What are some reasonable targets, that I should aim for per player?
Also,
a) Is there a way to find out the file size of a PlayerObject??
b) and to find statistics for bandwidth usage per player?
Trying to calculate a cost / player of PlayerIO for my game, so I could make design decisions, as to what to save on the server, and how often. It would be great to know some guidelines, so that I could tailor my game design/network coding to stay within the treshold of reasonable amounts.