Forum BigDB The Best way to store away the "World Data"?

Discussion and help relating to the PlayerIO database solution, BigDB.

The Best way to store away the "World Data"?

Postby mrgreen » April 13th, 2011, 10:53 pm

The game I am working is about each user creating their own "world", where there is a potentially really large Map that the player can customise and fill with objects. ( think farmville where each individual player designs their unique world, that is saved and loaded in each time the player logs on )

I was wondering whats the preferred, "industry standard" way of saving away such data?
Internally I've been using XML data, but i suspect that could be too heavy or inefficient?

Maybe JSON ? Or can I save Data in a more 'raw' format? What about binary?
Just worried as there could be hundreds or even thousands of *unique* objects that are also *not primitives but complex data objects*...

Any tips or ideas?

M
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Re: The Best way to store away the "World Data"?

Postby cjcenizal » April 14th, 2011, 4:57 am

I've been storing my primitives data (e.g. properties that define a building, unit, etc) in a CSV file pulled down from GDocs, and then storing state data (e.g. a user's buildings and units) in BigDB.
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Re: The Best way to store away the "World Data"?

Postby Oliver » April 15th, 2011, 12:48 pm

The game Everybody Edits uses BigDB directly to store the worlds users build.
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