I don't know if this is intentional or not, but I'd like to have it changed if possible. My serverside UserJoin creates a PlayerObject if the player doesn't have one already. The client side loads the PlayerObject later on and then saves it. But doing so throws an error saying the PlayerObject wasn't created by the client (which it was created by the server on the client's join). Could this be changed so any PlayerObjects created/saved/whatever serverside will have permission granted to the client that cause it do be created/saved/whatever?
Also, I can't seen to change the edit rights to my PlayerObjects, which I assume was intentional. It might be good to have this editable at some point, if users don't want to mess around with mutliple DBs and know what they are doing.