Forum BigDB Server-BigDB Latency

Discussion and help relating to the PlayerIO database solution, BigDB.

Server-BigDB Latency

Postby truefire » January 3rd, 2011, 8:52 pm

I've noticed that there is some lag between the Server and BigDB when I run the local development server. I've come up with workarounds for this, but I was wondering if the latency between BigDB and the server would still be worth consideration on a server I've uploaded to playerIO. Does anyone know?

Thanks in advance,
-TF
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Re: Server-BigDB Latency

Postby Oliver » January 5th, 2011, 1:16 pm

Player.IO is built as a truly distributed system, which allows us to start game servers in different data centers around the world. Depending on where a game server is located, it will experience non-zero round-trip-times when communicating with BigDB.

However, data center connections are fast, and i doubt it'll be much of an issue in real life. The API is built with asynchronous callbacks for this exact reason, so if your game works in the development server, it will work in the production server. It'll just respond faster...

- Oliver
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