Forum BigDB Test playerObject locally

Discussion and help relating to the PlayerIO database solution, BigDB.

Test playerObject locally

Postby brun » January 2nd, 2011, 7:05 pm

Hey there, was wondering if there's a way to test the playerObject locally ?
brun
 
Posts: 5
Joined: December 26th, 2010, 11:08 pm

Re: Test playerObject locally

Postby Oliver » January 3rd, 2011, 3:02 pm

What do you mean by "test a player object"?
User avatar
Oliver
.IO
 
Posts: 1159
Joined: January 12th, 2010, 8:29 am

Re: Test playerObject locally

Postby brun » January 3rd, 2011, 6:33 pm

Oh nevermind I thought the app couldn't communicate with bigDB when using the development server, but it does.

Here's another question though, I manually added some variables to the playerObjects table, is that table available for each player in any room ? I was under the impression that each player that joined a room got its own playerObjects but it seems they all share the same table, so do I have to create my vars/objects for each player that connects ?
brun
 
Posts: 5
Joined: December 26th, 2010, 11:08 pm

Re: Test playerObject locally

Postby Oliver » January 5th, 2011, 1:18 pm

question 1: The development server does not currently have full rights like the production server. This is fixed in an upcoming release.

question 2: There is no schema in BigDB, you have to add properties to each object you wish to have those properties.

- Oliver
User avatar
Oliver
.IO
 
Posts: 1159
Joined: January 12th, 2010, 8:29 am


Return to BigDB



cron