Hello, I'm working on a game that loads levels from multidimensional arrays.
Each array consists of about 30 rows with each 30 columns, so 900 elements per array.
I have a level editor, that I would like to make public, so people can create, save and share their levels.
Now I was wondering what the best practise for saving these arrays is.
Is it possible to store these arrays in PlayerIO's BigDB? Or is that overkill and is it more awesome to serialize them and store them in my own MySQL Database?
Thanks